Character Artist with 11+ years of expertise in the film and games industry.

Dedicated to creating memorable characters while simultaneously architecting robust pipelines that maximize production efficiency. I worked in multiple projects as Lead Character Artist, Creature Designer, Character Art Manager, Art Outsourcing Manager|

Deeply grounded in traditional artistic principles and modern technical workflows.

Bilingual (English/Spanish) leader focused on cross-departmental collaboration and mentoring artists to achieve visual excellence.